Lesson 6
Absolute Value of Numbers
6.1: Number Talk: Closer to Zero (5 minutes)
Warm-up
The purpose of this Number Talk is to elicit strategies and understandings students have about the distance from 0 on the number line. These understandings help students develop fluency and will be helpful later in this lesson when students will need to be able to think about distance from 0 for various rational numbers. While four problems are given, it may not be possible to share every strategy. Consider gathering only two or three different strategies per problem.
Launch
Reveal one problem at a time. Give students 30 seconds of quiet think time for each problem and ask them to give a signal when they have an answer and a strategy. Keep all previous problems displayed throughout the talk. Follow with a whole-class discussion.
Supports accessibility for: Memory; Organization
Student Facing
For each pair of expressions, decide mentally which one has a value that is closer to 0.
\(\frac{9}{11}\) or \(\frac{15}{11}\)
\(\frac15\) or \(\frac19\)
\(1.25\) or \(\frac54\)
\(0.01\) or \(0.001\)
Student Response
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Activity Synthesis
Ask students to share their reasoning for each problem. Record and display their explanations for all to see. To involve more students in the conversation, consider asking:
- “Who can restate ___’s reasoning in a different way?”
- “Did anyone have the same answer but would explain it differently?”
- “Did anyone reason about the problem in a different way?”
- “Does anyone want to add on to _____’s reasoning?”
- “Do you agree or disagree? Why?
Design Principle(s): Optimize output (for explanation)
6.2: Jumping Flea (15 minutes)
Activity
The purpose of this task is to help students understand the absolute value of a number as its distance from 0 on the number line. The context is not realistic, but helps students visualize relationships on the number line in a more concrete way. Students have used the concept of absolute value informally in previous lessons, but this is where the term is formally introduced and used precisely (MP6).
Launch
Allow students 10 minutes quiet work time followed by whole-class discussion.
Students using the digital materials, will use an applet to visualize the bug jumping. Students can pick a starting point for the bug, choose the direction it jumps, and then check where it lands.
Student Facing
Move the bug to a starting point, choose a jump distance, and press the jump button. You may need to zoom in or out if your bug jumps off the screen.