Lesson 16
Design a Carnival Game (optional)
Lesson Purpose
Lesson Narrative
This lesson is optional because it does not address any new mathematical content standards. This lesson does provide students with an opportunity to apply precursor skills of mathematical modeling.
In this lesson, students continue to work with the context of a fair. Students analyze games they might see at a carnival such as a penny toss or marble run and consider what makes a good game. They then create their own games with given materials and integrate mathematical ideas from this unit. Students play the game and consider ways to improve it.
When students make choices about quantities and rules, analyze constraints in situations, and adjust their work to meet constraints, they model with mathematics (MP4).
This lesson may take more than 60 minutes, as students may need additional time to design, set up, and play their games. Consider modifying the activities or expanding the lesson across 2 days to meet students’ needs or to give more time for revision.
- Engagement
- MLR8
Learning Goals
Teacher Facing
- Apply knowledge of measurement and operations to design a game.
Student Facing
- Let’s design a carnival game.
Required Materials
Materials to Gather
Required Preparation
Activity 1:
- Gather tape measures, toilet paper tubes, marbles, pennies, paper cups, and a collection of balls that bounce for students to use as they create their games.
- Other material not included in this list can be made available to students to use to create their games.
Lesson Timeline
Warm-up | 10 min |
Activity 1 | 45 min |
Lesson Synthesis | 5 min |
Teacher Reflection Questions
Suggested Centers
- Compare (1–5), Stage 3: Multiply within 100 (Supporting)
- How Close? (1–5), Stage 5: Multiply to 100 (Supporting)
Print Formatted Materials
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Additional Resources
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